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Ranking All Of Dragon’s Dogma 2 Vocations & Classes

In this Dragon’s Dogma 2 All Vocations Ranked Guide, I’ll be ranking all 10 vocations from worst to best. I’ll be talking about the qualities of each vocation, their playstyle, listing down their best and worst unique characteristics which justifies their ranking. There are 4 basic vocations and 6 advanced vocations in Dragon’s Dogma 2, and we’ll be talking about each of them. If you’re looking for what vocation will fit your playstyle or what vocation is the strongest, I’ll be discussing it here.

All Vocations Ranked in Dragon’s Dogma 2

In Dragon’s Dogma 2, you’ll start off by choosing one of the four basic vocations for your character. These vocations are: Fighter, Archer, Mage, and Thief. These vocations have a straightforward approach with their mechanics. Their respective roles are pretty much what their vocations are named after.

As you progress through the game, you’ll be unlocking advanced vocations that branch out from your basic vocations. There are a total of six advanced vocations in Dragon’s Dogma 2, and these vocations are: Mystic Spearhand, Magick Archer, Sorcerer, Trickster, Warrior, and Warfarer. These vocations’ mechanics are much more complex than the starting four vocations. They all have specialized roles in which they excel, so playing these vocations well will give you a big advantage.

#10 – Warfarer

The warfarer has great utility. There are a lot of skill combinations in the game that could work well together, and the warfarer offers that. The warfarer allows you to combine skills from different classes. Playing as a warfarer also allows you to use any armor in the game, so you could essentially be a mage that has heavy armor equipped. There’s going to be plenty of ways to play as a warfarer, so that in itself is a unique characteristic of playing as a warfarer.

However, there’s a few reasons why it is at the bottom of the list. First off, you only have three skills you can use. The fourth skill slot will be taken up by Rearmament. This means you can only use on skill for three different weapons, or two skills for one weapon and another skill for the other. There’s also not much synergy between vocations which you could take advantage of. You cannot use any of the Meister skills, some of the best skills in the game. Even if you have extreme flexibility as a warfarer, you aren’t going to have the strengths of other vocations.

#9 – Fighter

The fighter is a staple class of the game. They deal a decent amount of damage to enemies, draw aggro, block different types of attacks. They also have ways of getting out of flinches to quickly get back into combat. This vocation has a straightforward approach to combat, so it can be easy to learn.

The downside of a fighter is that it has a difficult time with managing stamina compared to other vocations. If you’re new to the game, blocking everything, you’re going to run out of stamina and become vulnerable. You’re going to get killed a lot as a new fighter. You’ll have a skill that dodges and attacks at the same time, but you can’t dodge roll an attack. It can be difficult to learn how to play as a fighter effectively, even if its mechanics are pretty simple to understand.

When it comes to tanking, other vocations will be more effective than the fighter. A warrior or a trickster are both more effective at tanking than a fighter. They don’t run into the same stamina management problem as a fighter would do, so they don’t end up as a liability to their party.

#8 – Trickster

Trickster, in my opinion, is the best tank in the game. Playing as a trickster, you won’t have any trouble getting an enemy’s aggro as you have a simulacrum to do that. You can drag your simulacrum around and make enemies chase you, which prevents your entire party (and yourself) from getting damaged. You don’t have to worry about damage mitigation because you’re almost never taking damage. If you play this vocation well, this vocation has a very high survivability. A trickster can also provide boosts to their party, so it offers more than just tanking.

However, this class has zero damage. None of the trickster’s skills deal any damage, and a lot of its skills are extremely situational. Delusory Screen and Fickle Floor, for example, are very situational skills you won’t be using often. Playing a trickster would basically be summoning your simulacrum and dragging it around while you buff your party. It’s very effective, but it’s not going to be everyone’s cup of tea.

#7 – Archer

Archers have it very easy with stamina management, as they can use Steady Shot which doesn’t consume any stamina. They can also take advantage of enemies that have large weak spots by targeting it, where it could be difficult for other vocations. Pawns also tend to play really well as an archer, as they can get a lot of damage out if they’re set-up correctly.

Archers, however, have ineffective damage against some enemies that have harder exteriors. Some of the archer’s skills are also hard to use. If you’re using your skills in Steady Shot, the timing on them can be challenging even when you know what to do. You’ll also have to keep your aim on a moving target while you’re firing off on them. Even if archers are very effective, they’re not as easy to use compared to other vocations.

#6 – Warrior

Warriors deal a good amount of damage. They use big, heavy, methodical swings to attack. These attacks will knock enemies down, or knock them backward into objects, which deals more damage to them. When you knock enemies down, they’re vulnerable for you to deal a lot of damage. Warriors are also very tanky and can draw enemy aggro. Compared to fighters, warriors have a much easier time to do what their role in the party is. Warriors can just use the charge stance to tank, while fighters can get guard broken easily. A warrior can do everything a fighter can do, but better.

The downside to playing a warrior is that they feel very clunky and slow, with movement and attacks. It’s not going to be a vocation for everyone, as not everyone would want to play that slowly. It takes time to get used to playing as a warrior, as it is a vocation that requires high skill and execution to use.

#5 – Sorcerer

The sorcerer is a vocation that is fantastic at dealing damage. They’ll have the elements needed for most situations. A sorcerer also has very high damaging spells, and good stamina management. You can use Galvanize for your stamina, a skill that only a sorcerer can do. A lot of the sorcerer’s spells are very strong, wiping the screen off of enemies, at the cost of consuming a lot of stamina. Also, having sorcerers as pawns is nice as they can crank out damage.

A sorcerer’s downside is the cast time of their spells. It can take very long to cast a spell. Some of them can take particularly long, like Meister spells. Playing as a sorcerer will be casting a spell or two, then using Galvanize. You’ll also get frustrated if you get interrupted while casting a spell. You’ll basically be standing 95% of the time and managing your stamina can become a chore.

#4 – Mystic Spearhand

Playing as a Mystic Spearhand is a very fun experience, as I really enjoy this vocation. This class has a high skill floor and skill ceiling, so it can take some time to get used to this class. When you do get the hang of it, it’s going to take a lot more time for you to master it. But once you get to become adept at this vocation, it’s going to be very strong.

The Mystic Spearhand has great crowd control. They can immobilize, freeze, or slow down enemies, teleport to them, and repeat. Mystic Spearhands have fantastic mobility. They can slide over or jump up onto enemies very easily. They also have good survivability with Mirour Shelde, which can also be casted on the party.

This vocation has very few downsides. It cannot be used on pawns, and it takes a while to get the hang of this vocation. You’re not going to be good at this vocation when you first start playing it, and you’ll have to play a significant amount of time before you can master it.

#3 – Thief

I absolutely love playing as a thief in this game. I wasn’t expecting to enjoy this vocation as much as I did, so I would recommend you play this one. Also, the animations for this vocation are sick.

Thieves have a lot of great things about them. They have great mobility, fast in combat, pin targets down to deal damage, which is pretty fun. As a thief, you also have the option to use stealth. Thieves deal very high amounts of damage as a melee vocation, probably higher than any other melee vocation in the game. They can also sidestep a lot of attacks, which makes them have good survivability. Thieves also have a skill that allows them to be unhittable while active. You can also climb or mount monsters to deal more damage. When you play as a thief, you’ll have plenty of tools to use, which is fun on its own.

Now, the downsides of this vocation. Pawns don’t play this vocation as well as you will. It’s a vocation that’s supposed to be played quickly, and the pawn AI doesn’t have the capacity to play it effectively. Another thing is that the skills of the thief vocation will take a bit of time to get used to. Not all of them are easy to understand, and this vocation has more mechanics to utilize compared to other vocations.

#2 – Magick Archer

Magick Archers have really high damage, and it is not hard to understand how to play it once you try it out for a bit. They also have good stamina management because if you play it, you’re going to be using a lot of your basic attacks with it just like you would with an archer. As Magick Archers are a hybrid of DPS and healer, you can also heal and revive your allies from a safe distance. You can support your party while also dealing huge amounts of damage to enemies. You also have access to the skill Martyr’s Bolt, arguably one of the deadliest Meister skills.

A downside of this class is that you can’t use it on pawns. You also cannot remove status ailments as a healer, which becomes more of a thing as you progress throughout the game. That’s a really big downside as a healer, as you cannot completely remove a mage in your party.

This might as well be my favorite vocation in Dragon’s Dogma 2, so I would highly recommend you to try it out.

#1 – Mage

Mages are pound-for-pound the best vocation in this game, as every party needs a mage. They have all the tools that any party would need. They can heal at will with Anodyne, use Argent Succor which heals you back to complete health, and Halidom removes status ailments. Mages can also buff your party, mitigate damage, and improve everyone’s speed. They can also utilize damage-dealing spells to enemies to contribute and give more options with damage, making fights easier to deal with.

You can also make a pawn a mage, which is important, as some players might not want to play as a support. Being able to have a mage as a pawn, or a main pawn, could offer you options to play as any vocation or role that you would want. Overall, and arguably, this vocation is the best in the game.

Final Thoughts on Vocation Ranking

These vocations all have different strengths and weaknesses. Choosing which vocation you’ll play through can be chosen based on your playstyle, the vocation’s role, or even its coolness factor. You can always experiment which one you’ll prefer and stick with in the end. This ranking is based on how effective the characters are, and how enjoyable they are to play in my opinion.

That concludes our Vocation Ranking for Dragon’s Dogma 2, and we have many others as well for you to check out. You can use the Dragon’s Dogma 2 Wiki as well if you have further questions.

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