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Baldur’s Gate 3 Ranger Multiclassing Guide & Ranking

In this Baldur’s Gate 3 Ranger Multiclassing & Ranking Guide, we delve into the intricacies of Multiclassing with a focus on the Ranger Class in Baldur’s Gate 3. We’ll explore how combining the Ranger with other BG3 Classes can enhance your Build, depending on your strategy and the unique Features of each class.

Understanding Ranger Multiclassing in BG3

Rangers are particularly interesting for Multiclassing in Baldur’s Gate 3 due to their significant early gains, especially in the Hunter or Gloomstalker subclasses, which receive potent bonuses at level three. This makes them attractive for players looking to only dip into the Class for a few levels. However, the Beast Master subclass tends to benefit less from Multiclassing as its strength relies heavily on continuing Ranger progression to improve its Animal Companion’s effectiveness.

Spellcasting for Rangers is based on their Wisdom Ability, which is important for players utilizing hostile Ranger’s spells effectively. This might not synergize well with some Classes that use different Spellcasting Abilities like Charisma, but can often be worked around to surprising results.

Let’s take a look at how each Class benefits from Multiclassing from Ranger, and where the best places to Multiclass are in terms of Level by Level comparison. Note that these Ranger Multiclassing recommendations are presuming that you are playing predominantly a Ranger. If you’re looking at how to “dip” just a few levels into Ranger see our Multiclassing Guide for that specific Class. And also note that Green means it is a very successful breakpoint, Yellow can be good but also bad depending on your exact setup, and Red is not recommend.

Barbarian and Ranger – Frontline Fury (B)

Pairing Ranger with Barbarian suits a melee-focused style of play. Since Barbarian’s Rage and Reckless Attack features only benefit melee combat, this combination is less suited for Rangers who prefer fighting at a distance. The trade-offs at different levels, like gaining Unarmored Defense or Rage, depend on personal build preferences and whether the Ranger’s spellcasting or Barbarian’s physical prowess is more valued. If you don’t intend to spell cast much on your Ranger, this could be a great pairing for you.

Barbarian Ranger Breakpoints:

  • 11 Ranger / 1 Barbarian: Gains Unarmored Defense and Rage, suitable for melee combatants, though at the cost of a Feat.
  • 10 Ranger / 2 Barbarian: Offers Reckless Attack and Danger Sense, boosting melee prowess in exchange for a subclass feature. Better on Gloomstalkers than Hunter, since Volley and Whirlwind Attack are deadly.
  • 9 Ranger / 3 Barbarian: Provides a Barbarian subclass feature and an extra Rage charge, outweighing the loss of Ranger utility and spell slots.
  • 8 Ranger / 4 Barbarian: A third Feat is reacquired, and is a decent trade-off if Ranger spellcasting is not a priority.
  • 7 Ranger / 5 Barbarian: Not recommended due to minimal benefits compared to other breakpoints.
  • 6 Ranger / 6 Barbarian: Balances out with a Barbarian subclass feature, outweighing Ranger losses, suitable for a balanced martial focus.

Bard and Ranger – Versatile Virtuoso (B-)

Bards bring versatility and support to the Ranger’s toolkit. With Bardic Inspiration and a variety of useful Class Features, a Ranger-Bard multiclass character can forgo Wisdom in favor of Charisma if Bard spells are more aligned with your strategy. This combination is particularly effective for players looking to enhance their utility and support capabilities, which Bards are famous for.

Bard Ranger Breakpoints:

  • 10 Ranger / 2 Bard: Introduces useful Bardic abilities like Bardic Inspiration and Jack of All Trades, compensating for the loss of a Feat and Ranger subclass feature. Better on Gloomstalker than Hunter, since Volley and Whirlwind Attack are great.
  • 9 Ranger / 3 Bard: Elevates the build with second-level Bard spells and a Bard subclass feature, justifying the loss of some Ranger abilities.
  • 8 Ranger / 4 Bard: A strategic choice offering a balance between spells and combat utility, while retaining 3 Feats.
  • 7 Ranger / 5 Bard: For those leaning towards a caster-hybrid, providing significant Bard spell capabilities as you unlock level 3 Bard spells.
  • 6 Ranger / 6 Bard: A strong option for those valuing a mix of utility, spells, and martial prowess, offering a Bard subclass feature. Not useful if you went College of Swords or College of Valour. Only go this far if you went College of Lore.

Ranger and Cleric – Divine Guardian (A-)

The Cleric class shares the Wisdom spellcasting modifier with Rangers, offering a smoother multiclassing transition than some other spellcasting Classes in BG3. This combination allows players to access powerful Cleric spells and Domain Features without compromising the effectiveness of Ranger spellcasting. Deciding between Ranger and Cleric levels primarily depends on the desired balance between martial prowess and divine spellcasting.

Cleric Ranger Breakpoints:

  • 11 Ranger / 1 Cleric: A minimal dip offering Cleric spells and potentially Heavy Armour Proficiency, losing a Feat.
  • 10 Ranger / 2 Cleric: Channel Divinity and a powerful subclass feature can outweigh the loss from Ranger features, though this is much better on Gloomstalker than Hunter.
  • 9 Ranger / 3 Cleric: Offers a blend of utility and offensive capabilities with second-level Cleric spells.
  • 8 Ranger / 4 Cleric: Provides a balance between Ranger and Cleric strengths, adding versatility while maintaining 3 Feats.
  • 7 Ranger / 5 Cleric: Leans more towards Cleric, offering third-level spells and compensating for the loss of Ranger features.
  • 6 Ranger / 6 Cleric: An even split, good for those seeking balanced combat and spellcasting.

Druid and Ranger – Naturalist (B)

Both Druids and Rangers utilize Wisdom for their spellcasting, making this a compatible multiclassing option. However, the synergy might not be as strong for players looking to maximize offensive spellcasting. The choice between Druid and Ranger levels typically reflects a player’s preference for spellcasting versus physical combat. Note that Circle of the Moon is not recommended if you wish to Multiclass, so we’re only considering Circle of the Land and Circle of Spores from the Druid Class.

Druid Ranger Breakpoints:

  • 10 Ranger / 2 Druid: Offers basic Druid spells and Wild Shape, a fair trade unless you are going for Hunter, in which case this is not recommended.
  • 9 Ranger / 3 Druid: Provides second-level Druid spells and subclass spells, enhancing the Ranger’s versatility.
  • 8 Ranger / 4 Druid: A balanced mix, good for those who want to retain some martial abilities while gaining Druidic power.
  • 7 Ranger / 5 Druid: A strong choice for creating a true hybrid character, blending spellcasting and martial capabilities effectively.
  • 6 Ranger / 6 Druid: Offers significant enhancements to Druidic powers while retaining a solid Ranger foundation.

Fighter and Ranger – Battle-Tested Warrior (B+)

Since both Ranger and Fighter Classes offer similar martial capabilities in BG3, this multiclassing route is best for those looking to enhance their combat versatility without focusing too much on spellcasting. Strategic level distribution between Ranger and Fighter can optimize the character’s effectiveness in combat.

Fighter Ranger Breakpoints:

  • 11 Ranger / 1 Fighter: Gains a Fighting Style and Second Wind, suitable for enhancing combat capabilities without sacrificing significant Ranger features.
  • 10 Ranger / 2 Fighter: Provides Action Surge, a powerful tool for burst damage or utility actions.
  • 9 Ranger / 3 Fighter: Introduces a Fighter subclass, adding depth to combat strategies.
  • 8 Ranger / 4 Fighter: Another balanced breakpoint, offering a third Feat for increased customization.
  • 7 Ranger / 5 Fighter: Less recommended due to overlapping Extra Attack features; better options exist.
  • 6 Ranger / 6 Fighter: A deep dive into the Fighter class, suitable for those wanting to strengthen their martial prowess significantly.

Monk and Ranger – Agile Defender (A)

Monks and Rangers can synergize well, especially for characters focusing on stealth and agility. The Monk’s martial arts and mobility focus complements the Ranger’s tracking and combat skills, making for a highly versatile and mobile combatant. Additionally, both Monk and Ranger use Wisdom for their “spells”, making them synergize a bit better than some other Classes.

Monk Ranger Breakpoints:

  • 11 Ranger / 1 Monk: Provides key Monk features like Unarmored Defense and Martial Arts, exchanging a Feat.
  • 10 Ranger / 2 Monk: Adds mobility and defensive options with Unarmored Movement and Ki features. May not be recommended for Hunters who have to give up Whirlwind Attack and Volley.
  • 9 Ranger / 3 Monk: Strengthens the build with a Monk subclass and increased unarmed capabilities.
  • 8 Ranger / 4 Monk: Balances martial and utility skills, offering another Feat for customization.
  • 7 Ranger / 5 Monk: Not as beneficial due to the overlapping Extra Attack feature.
  • 6 Ranger / 6 Monk: A solid choice for those seeking a balanced approach between Ranger capabilites and Monk prowess.

Paladin and Ranger – Holy Avenger (C+)

The combination of Ranger Paladin can face some challenges due to differing spellcasting attributes (Charisma for Paladins versus Wisdom for Rangers). Players interested in this mix need to carefully balance their attributes and may find better synergy with other classes unless focusing on non-spellcasting features. Still, Divine Smite can more than make this pairing deadly if properly setup.

Paladin Ranger Breakpoints:

  • 10 Ranger / 2 Paladin: Adds Divine Smite and a Paladin Fighting Style, useful for combat-focused builds. May not be good for Hunters who lose Volley and Whirlwind Attack.
  • 9 Ranger / 3 Paladin: Introduces Paladin subclass features and Divine Health, offsetting Ranger losses.
  • 8 Ranger / 4 Paladin: A good breakpoint for adding a Feat without losing too much Ranger utility.
  • 7 Ranger / 5 Paladin: Generally not recommended due to limited synergy and overlapping features.
  • 6 Ranger / 6 Paladin: Offers Aura of Protection, a powerful defensive ability, making it a worthwhile trade for certain builds.

Rogue and Ranger – Cunning Striker (A+)

The Rogue’s Sneak Attack and utility capabilities pair well with the Ranger’s tracking and survival capabilities, creating a character proficient in ambushes and exploration. This combination is ideal for players looking to excel in stealth, damage and who want a character that excels outside of combat, as well as inside it.

Rogue Ranger Breakpoints:

  • 11 Ranger / 1 Rogue: Provides Sneak Attack and skill enhancements, a good trade for one Feat.
  • 10 Ranger / 2 Rogue: Adds Cunning Action, enhancing mobility and action economy. Not recommended to Gloomstalkers who have this capability already, or Hunters who lose Whirlwind Attack and Volley.
  • 9 Ranger / 3 Rogue: A significant upgrade with a Rogue subclass feature and improved Sneak Attack damage.
  • 8 Ranger / 4 Rogue: Balances utility and combat, offering an additional Feat.
  • 7 Ranger / 5 Rogue: Enhances defensive capabilities with Uncanny Dodge, a solid choice for survivability.
  • 6 Ranger / 6 Rogue: Offers further Rogue skills and features, suitable for a stealth or skirmish-focused build.

Sorcerer and Ranger – Magic Archer (C)

Rangers and Sorcerers are a both Classes that have a lot of utility in BG3, and Sorcerers can bring offensive fire power that Rangers lack in the spell department. If you’re looking for a hybrid Build that can attack or cast select spells effectively, this might be the Multiclass for you. Just keep in mind you will have to focus on Charisma rather than Wisdom, or you won’t be able to.

Sorcerer Ranger Breakpoints:

  • 11 Ranger / 1 Sorcerer: A minimal investment for basic Sorcerer spells and subclass features.
  • 10 Ranger / 2 Sorcerer: Introduces Sorcery Points and Metamagic options, enhancing spellcasting flexibility. Not advised on Hunter due to the loss of Whirlwind Attack and Volley.
  • 9 Ranger / 3 Sorcerer: Provides more Sorcery Points and second-level Sorcerer spells, offering significant spellcasting enhancements.
  • 8 Ranger / 4 Sorcerer: A balanced choice for those seeking to combine martial prowess with some spellcasting.
  • 7 Ranger / 5 Sorcerer: Offers third-level Sorcerer spells, ideal for those focusing more on spellcasting.
  • 6 Ranger / 6 Sorcerer: Balances between Ranger utility and Sorcerer spell power, with added subclass features.

Warlock and Ranger – Eldritch Hunter (A-)

Warlocks and Rangers have a good dynamic, mostly because Warlocks can not only add spellcasting, but also martial prowess as well. This makes this pairing a good choice for those that want a different mix of spells, while also maintaining combat dominance. Focus on Charisma when multiclassing Ranger with Warlock in order to take advantage of their Spells and Pact of the Blade.

Warlock Ranger Breakpoints:

  • 10 Ranger / 2 Warlock: Provides basic Warlock spells and Eldritch Invocations, offering a new dimension to the Ranger’s capabilities. Not recommended for Hunters.
  • 9 Ranger / 3 Warlock: Enhances the character with Pact Boon and upgraded Warlock spells, trading off some Ranger spells and capabilities.
  • 8 Ranger / 4 Warlock: A good mix, offering an additional Feat.
  • 7 Ranger / 5 Warlock: Leans more towards Warlock, offering third-level spells and deeper Pact features, suitable for those embracing the Warlock’s eldritch powers.
  • 6 Ranger / 6 Warlock: Balances Warlock and Ranger features, potentially offering a compelling mix of martial and magical abilities.

Wizard and Ranger – Arcane Ranger (C+)

Wizards and Rangers can Multiclass just fine as long as you are willing to sacrifice Wisdom for Intelligence and focus more on Wizard spells. Wizards have more utility and flexibility than Sorcerers, because they can use many more spells, and they can learn spells from scrolls, giving them potentially higher caliber spells. If you want even more utility on your Wizard, with some offensive spellcasting potential, this is a solid pairing.

Wizard Ranger Breakpoints:

  • 10 Ranger / 2 Wizard: Adds Wizard spellcasting and subclass features, trading off a Feat and Ranger subclass feature. Better suited for Gloomstalkers than Hunters.
  • 9 Ranger / 3 Wizard: Provides a good balance with second-level Wizard spells and Arcane Recovery, enhancing the Ranger’s versatility.
  • 8 Ranger / 4 Wizard: Offers a balanced approach with an additional Feat, suitable for those looking to maintain martial abilities while gaining significant spellcasting power.
  • 7 Ranger / 5 Wizard: Prioritizes Wizard spellcasting with third-level spells, for those focusing more on their magical prowess.
  • 6 Ranger / 6 Wizard: A balanced split, giving substantial Wizard subclass features while retaining Ranger core elements.

BG3 Ranger Multiclassing – Final Thoughts

When multiclassing as a Ranger in Baldur’s Gate 3, consider how each Class’s features complement or enhance your primary objectives. While Rangers offer strong early-dip benefits, the choice to multiclass should align with your desired playstyle and campaign needs. If you’re taking many levels in Ranger (6 or more), you are probably playing in the minority when it comes to Multiclassing, but you can still be successful.

As always, experimentation and adaptation are key to finding the perfect build for your adventure in Baldur’s Gate 3. Thankfully you can respec as much as you need, so you can tinker your build until you get it right.

If you enjoyed this Baldur’s Gate 3 Ranger Multiclassing Guide, and want further information or help, be sure to check out our other Multiclassing Guides, and the BG3 Wiki.

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