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Diablo 4 Rogue Build – Death Dealer (LvL 70+)

Diablo 4 Rogue Build – Death Dealer (LvL 70+): In this Diablo 4 Rogue Build, I’ll show you how to play a LvL 70+ Death Dealer Rogue that’s aimed at World Tier 4. If you’re looking for a Build that’s an upgraded version of the Shadow Barrage Build from World Tier 3, then this Diablo 4 Death Dealer Rogue Build Guide is for you!

Diablo 4 Rogue Build – Death Dealer (LvL 70+)

With this Rogue Diablo IV Build, you’ll replace Poison Imbuement with Poison Trap to first save ability points in order to run multiple Imbuements. Additionally, Poison Trap has a chance to refresh the cooldown of Shadow Imbuement thanks to the Countering Poison Trap upgrade, which is fantastic, and it Knocks Down enemies. 

In this Diablo 4 Rogue Build – Death Dealer, you’ll focus a bit more on traps than in the previous Build and this is also because we’ve replaced Rain of Arrows with Death Trap. Although you can still use Rain of Arrows, Death Trap is the better choice since it allows you to move closer to your enemies, which synergizes really well with Barrage, letting you hit them with multiple arrows versus being further away. 

Diablo 4 Rogue Build - Death Dealer in Combat

Barrage works extremely well here because you have a lot of status effects to spread all over the screen when you’re up close and personal with a group of targets. When you use Death Trap, you’re able to pull and isolate them together to deal damage. And when you drop Poison Trap and then Death Trap, you won’t only knock them down where you can just unload your Core Skill into them. 

With the Trap Mastery passive, whenever you use either Trap Skill, you gain a 12% increased Critical Strike Chance against Vulnerable or crowd-controlled enemies for 4 seconds. This is huge because you have a 100% uptime on Vulnerable with this D4 Rogue Build, so every target you’re fighting is always Vulnerable for 99% of the time, and you also have a ton of CC. So you’re essentially getting that 12% Critical Strike Chance pretty much whenever you attack after you’ve activated Poison Trap and Death Trap. 

Now a big part of using Barrage is managing your Energy because it’s an ability that you can channel and then arrows will continue to fly out, draining your resources as fast as possible. First is by making use of the Ravenous Aspect and Aspect of the Umbral, which I’ll be discussing more in the Equipment Section of this Build Guide. 

D4 Rogue Build with Poison and Concealment

Second is by taking the Consuming Shadows passive, which makes it so that each time you kill an enemy with Shadow Damage, you generate 30 Energy. This works really well with Shadow Imbuement. Once you get to below 50% Energy, you’ll want to pop Shadow Imbuement to finish off enemies and replenish your resources to keep Barrage up and running. Another way is through Adrenaline Rush. This makes it so that while you’re moving, you gain 15% increased Energy regeneration. You move a lot with this Diablo IV Rogue Build even though you stand in place when firing Barrage. You typically move and shoot so Adrenaline Rush helps a lot. 

Diablo 4 Rogue Build – Death Dealer

Once you hit Tier IV you’ll want to start thinking about min/maxing to get the most out of your Build, and that starts with Skills. Thanks to Paragon Boards and to the increased Equipment affixes, you’ll be able to bypass most of the restrictions you previously faced while leveling up. I also won’t get too deep into Skills, as you most probably know how they work by now.

Barrage Skill for the Death Dealer Diablo 4 Rogue Build
LEVEL 70+ ROGUE SKILLS
 Skill Points Spent
 Puncture  1
 Enhanced Puncture  1
 Fundamental Puncture  1
 Barrage  5
 Enhanced Barrage  1
 Improved Barrage  1
 Sturdy  3
 Siphoning Strikes  3
 Concealment  1
 Enhanced Stealth  1
 Subverting Stealth  1
 Poison Trap  1
 Enhanced Poison Trap  1
 Countering Poison Trap  1
 Agile  3
 Exploit  3
 Shadow Crash  1
 Consuming Shadows  3
 Shadow Imbuement  5
 Enhanced Shadow Imbuement  1
 Blended Shadow Imbuement  1
 Death Trap  1
 Prime Death Trap  1
 Supreme Death Trap  1
 Innervation  3
 Second Wind  3
 Trap Mastery  3
 Adrenaline Rush  3
 Haste  3
 Precision Key Passive  1

Specialization

For this Diablo 4 Rogue Build – Death Dealer, you’re going to choose the Preparation Specialization, which makes it so that every 100 Energy you spend reduces the cooldown of your Ultimate Skill. And when you use this Ultimate, it effectively resets the cooldowns of the rest of your Skills.

Death Dealer Rogue Build - Preparation Specialization

Diablo 4 Rogue Build: Equipment, Gems, and Aspects

Equipment is the most important part of any Endgame Build, and It’s important to understand that it’s a long-term goal. You won’t have all Paragon Boards available right away, and getting all uniques will probably take a lot of farming, so try to use Legendary Aspects to adjust to your needs while you farm levels and better gear.

Legendary Aspects and Unique Powers

I’ll divide the Equipment into different slots, so it’s easier to understand what you should be using and what affixes you should be looking for. Remember that unique equipment has fixed affixes and powers, so if you are using one, you might need to re-slot a Legendary Aspect into a different piece.

Another important thing to notice is that, when looking for stats, you’ll want to make sure you are fulfilling your Paragon Rare Node requirements. Some rare nodes have very high requirements, and equipment is what allows you to fulfill them. These bonuses often double the rare node effect so, for example, getting an Equipment piece with +100 Dexterity might unlock one or more Node bonuses, giving you a massive bonus as a result.

Diablo 4 Rogue Build - Death Dealer with the Cowl of the Nameless to Gain Increased Lucky Hit Chance Against CCed Enemies
Diablo IV Rogue Build - Death Dealer with the Serpent's Bone Bow of Branching Volleys to Split Barrage's Arrows
D4 Death Dealer Build - Accelerating Serpent's Bite to Increase Attack Speed using Critical Strikes with Core Skills

Helm

Affixes

Unique Equipment

Cowl of the Nameless: The most important part of this Unique Helm is that it provides you with increased Lucky Hit Chance against CCed enemies. And because of the Innervation passive, which makes it so that on Lucky Hit you have up to a 30% chance to gain Energy, you’ll be able to keep your resources topped up effectively. 

Chest Armor

Legendary Aspect

Aspect of Shared Misery: What this essentially does is it gives you a chance, when you hit a CC enemy, to spread that effect to others on a Lucky Hit. The Aspect of Shared Misery is going to significantly increase your damage against CCed targets while giving you more Energy back via the Aspect of the Umbral

OR

Aspect of the Protector: This provides you with a damage shield.

Affixes

  • +Total Armor
  • +Damage with Ranged Weapons
  • +Maximum Life
  • +Imbued Skill Damage

Gloves

Affixes

  • +Critical Strike Chance
  • +Cold Damage
  • +Freeze Duration
  • +Lucky Hit: Up to a 5% Chance to Restore X Primary Resource

Unique Equipment

Frostburn: This makes it so that you have a Lucky Hit Chance to Freeze enemies for 2 seconds up to 25%. Frostburn works very well with Mangler’s Aspect as it allows you to Freeze them with this aspect. So between these two, you’re going to get constant CCs to help keep up your energy while preventing enemies from doing things to you. As such, you’ll be alive longer while maintaining high damage numbers.

OR

Fists of Fate: An alternative to Frostburn is Fists of Fate, which makes it so that you have a chance to Immobilize targets as well as a chance to Daze them, giving you another CC option. 

Pants

Legendary Aspect

Aspect of Disobedience: This allows you to gain increased Armor for 4 seconds when dealing any form of damage, stacking up to a certain %.

Affixes

  • +Dodge Chance Against Close Enemies
  • Damage Reduction while Injured
  • Imbuement Skill Cooldown Reduction
  • +Total Armor

Boots

Legendary Aspect

Mangler’s Aspect: This gives you up to a 45% chance to Daze Vulnerable enemies for 2 seconds when you deal direct damage to them. Dazed targets cannot attack or use Skills so they’re going to stand there and not do anything, otherwise known as CCing them. 

Affixes

  • +Movement Speed
  • Energy Cost Reduction
  • +All Stats
  • +Dodge Chance Against Distant Enemies

Two-Handed Weapon

Legendary Aspect

Aspect of Branching Volleys: This makes it so that whenever your arrows ricochet, which happens often with this Diablo IV Rogue Build, they have up to a 50% chance to split into 2 arrows. Now it’s only 50% because the Aspect of Branching Volleys is on a Two-Handed Weapon but it’s going to give you more damage, as a result, and spread status effects around more easily. For instance, you’ll be able to hit more enemies on the screen, thereby making them all Vulnerable.

Affixes

  • +Dexterity
  • +Damage to Frozen Enemies
  • +Damage to Crowd Controlled Enemies
  • +Vulnerable Damage

Ideally, you’d want a Crossbow here for more Vulnerable Damage by default but I have a Bow here since it has good rolls for Vulnerable Damage and Damage to Frozen Enemies, which synergizes with Frostburn.

First One-Handed Weapon

Legendary Aspect

Icy Alchemist’s Aspect: This makes it so that when you Lucky Hit a Chilled or Frozen enemy with a Shadow Imbued Skill, you have up to a 75% chance to cause a Cold Explosion that Chills them. You don’t necessarily need to have the Icy Alchemist’s Aspect for this D4 Rogue Build – Death Dealer, particularly if you’re not using Frostburn. But I find that it works nicely here since we’re hitting Frozen enemies constantly with Shadow Imbuement, which raises damage. 

OR

Vengeful Aspect: This is a very good alternative if you don’t have Frostburn. The Vengeful Aspect makes it so that you have up to a 50% chance when you make any enemy Vulnerable to grant yourself a 3% Critical Strike Chance, stacking up to 3x or 9% Critical Strike Chance. This is almost guaranteed to 9% because you’ve constantly set everything Vulnerable, thereby helping with damage tremendously. 

Affixes

For your Melee Weapons, you want 2 Swords since they provide you with Critical Strike Damage natively. 

Second One-Handed Weapon

Legendary Aspect

Accelerating Aspect: This makes it so that when you hit with a Critical Strike with your Core Skill or Barrage, your Attack Speed increases by up to 25%. What you want to do here is to unload arrows into enemies as fast as you can and the Accelerating Aspect speeds up this process, upping your damage and preventing them from killing you because you’re destroying them faster.

Affixes

  • +Core Skill Damage
  • +Damage to Slowed Enemies
  • +Vulnerable Damage
  • +Dexterity
Necklace of Corruption for Imbuement Skill Effects to Have Increased Potency on Vulnerable Enemies
Diablo 4 Death Dealer Rogue Build - Ravenous Loop for Increased Energy Regeneration When Killing a Vulnerable Enemy
Diablo IV Rogue Build - Loop of the Umbral to Restore Primary Resource when you Crowd Control an Enemy

Amulet

Legendary Aspect

Aspect of Corruption: This makes it so that your Imbuement Skill effects, in this case, Shadow Imbuement, have up to a 60% increased potency to Vulnerable enemies. This means they’re going to hit harder or explode for more damage against these types of targets because everything is Vulnerable in this Diablo 4 Rogue Build – Death Dealer. The Aspect of Corruption is going to boost your Shadow Damage. 

Affixes

  • +Healing Received
  • Energy Cost Reduction
  • Imbuement Skill Cooldown Reduction
  • Cooldown Reduction

Energy Cost Reduction helps a lot here to be able to use Barrage as much as you can. You also want to look for Cooldown Reduction in order to activate your Imbuement Skills and Trap Skills more often. 

First Ring

Legendary Aspect

Ravenous Aspect: The Ravenous Aspect makes it so that when you kill a Vulnerable enemy, you get up to 70% increased Energy regeneration for 4 seconds. Again, every target you’ll fight is Vulnerable in this Diablo 4 Rogue Build – Death Dealer, and usually, because you’re attacking so quickly, by the time the 3 seconds have worn off of your original Vulnerable if anything is still alive, you’ll reapply it with Barrage. For instance, against a Boss, you’ll keep reapplying this status effect for every 4 uses of this Core Skill. 

Affixes

  • +Vulnerable Damage
  • +Damage to Crowd Controlled Enemies
  • +Physical Damage
  • +Critical Strike Chance

Second Ring

Legendary Aspect

Aspect of the Umbral: This gives you up to 4 of your primary resource when you CC enemies. You have a lot of ways to do it with this D4 Rogue Build to help keep your Energy topped up. 

Affixes

  • +Damage to Crowd Controlled Enemies
  • +Damage to Slowed Enemies
  • +Critical Strike Chance
  • +Damage to Distant Enemies

Gems

For gems, you’ll want to slot:

Paragon and Glyphs for the Rogue Build

When it comes to Paragon Boards, we are mainly going to aim for Rare Nodes that increase our damage output, as well as Glyphs that synergize with our Build. Please note that the order in which I get the Nodes is just a general guideline, and you can adjust it to your current needs.

First Paragon Board – Base

For your Base Board, you’re going to make use of the Control Glyph to increase your damage to CCed enemies as well as Chilled and Frozen targets, which works well with Frostburn. At lower levels, you’ll probably put Exploit or Combat Glyph here but because you have more boards to move things around accordingly, I’ve decided to place Control instead. 

Control Glyph for the Death Dealer Rogue Build to Deal Increased Damage to Crowd Controlled Enemies

Second Paragon Board – Exploit Weakness

For my Second Board, I’ve gone with Exploit Weakness due to the numerous good Rare Nodes that increase Vulnerable Damage, which multiples separately from a lot of other modifiers with its own bucket. This is the type of damage you should be on the lookout for even with your Equipment because you simply can’t get enough of it. You also get the extra damage against Elites.

Exploit Weakness Paragon Board for the D4 Death Dealer Rogue Build to Deal Increasing Vulnerable Damage

For your second Glyph, you’ll be slotting Combat to further boost your Critical Strike Damage with Barrage. Critical Strike Damage gets multiplied after all. 

Third Paragon Board – Tricks of the Trade

For your Third Board, you’ll use the Tricks of the Trade. I don’t really care for this Legendary Node but there are a lot of other good Rare Nodes here. Some give increased Physical Damage, which is everything you do besides Shadow and Poison Damage. So if you’re attacking with Barrage only, then that constitutes Physical Damage. You’re also going to get some more Critical Strike Damage, Damage Against Elites, and a lot of Damage Reduction.

Havoc Rare Node for the Death Dealer Rogue Build to Deal Increased Critical Strike Damage and Physical Damage

For the glyph socket, you’ll slot Exploit, which is essential in pretty much any Diablo 4 Rogue Build you’re running. This allows you to put Vulnerable on everything and further boost your Vulnerable Damage.

Final Tips

This Diablo 4 Rogue Build – Death Dealer lets you run Nightmare Dungeons way higher than your level, and because of crowd control, you’ll rarely encounter problems handling dangerous enemies since you’ll usually Freeze, Daze, or knock them down. So they never have a chance to retaliate most of the time to cause an impact on you. 

Activating the Barrage Skill and Gaining Precision

But you do need to be cautious against Elites who deal Lightning and Fire Damage even when they’re CCed. Otherwise, the others won’t be a nuisance to you. Just run in there, drop your traps, let them get Knocked Down, and kill them before they even get up. 

So that wraps up my Death Dealer Diablo IV Rogue Build. I hope you guys enjoy this Build.


Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Ultimate Beginner Guide and All Classes Overview if you are looking for more Diablo 4 content!

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1 response to “Diablo 4 Rogue Build – Death Dealer (LvL 70+)”


  1. I have more skill points available than what you have listed in this build. Should I just toss it into better crit chance? Or something else?

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